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Carry a Monkey [2 Player Obby]

Carry a Monkey [2 Player Obby]

A Roblox experience owned by studcreators.

ObbyEN2 player co-opmonkey themebackpack mechanic

Carry a Monkey [2 Player Obby] is an obby experience created on 2025-04-06. It has accumulated 3,895,445 lifetime visits and 17,193 favorites. Currently, two users are playing. The game holds a 97% like percentage. Players choose between carrying or being the monkey through obstacles.

Description (written by the developer; not a statement by this register)

🐵 Carry your monkey buddy in a backpack, and make your way through wild and challenging obstacles! Choose between being the monkey (🐵) or the person carrying the monkey (🎒). Unlock fun skins for your monkey and backpack as you progress! ⭐ Will you and your friend survive the journey together? Report bugs on the group wall in our group! Tags: monkey 2 player obby two player friend carry a friend pull a friend carry a baby carry a monkey 2 player obby obby backpack 2 player obby push a friend jungle monkey chained obby

Last updated by the developer 8 Aug 2026, 23:53 UTC.

2
playing (measured 10 Aug 2026, 18:03 UTC)
3,895,445
lifetime visits
97%
liked (7,779 👍 / 251 👎)
17,219
favourites (4.4 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

inf revives
699 R$
RainBow Monkey
499 R$
Astronaut Monkey
199 R$
Ninja Monkey
199 R$
Golden Monkey
199 R$
Blue monkey
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,765,152 · 100.0% win
Jungle · other2,320,665 · 100.0% win
Desert · other669,905 · 91.7% win
Finish · progression200,090 · 31.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3497no change
14 Aug 2026, 03:3397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.