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Carry a Monkey [2 Player Obby]

Carry a Monkey [2 Player Obby]

A Roblox experience owned by studcreators.

ObbyEN2 player co-opmonkey themebackpack mechanic

Carry a Monkey [2 Player Obby] is an obby experience created on 2025-04-06. It has accumulated 3,895,445 lifetime visits and 17,193 favorites. Currently, two users are playing. The game holds a 97% like percentage. Players choose between carrying or being the monkey through obstacles.

Description (written by the developer; not a statement by this register)

🐵 Carry your monkey buddy in a backpack, and make your way through wild and challenging obstacles! Choose between being the monkey (🐵) or the person carrying the monkey (🎒). Unlock fun skins for your monkey and backpack as you progress! ⭐ Will you and your friend survive the journey together? Report bugs on the group wall in our group! Tags: monkey 2 player obby two player friend carry a friend pull a friend carry a baby carry a monkey 2 player obby obby backpack 2 player obby push a friend jungle monkey chained obby

Last updated by the developer 8 Aug 2026, 23:53 UTC.

2
playing (measured 10 Aug 2026, 18:03 UTC)
3,895,445
lifetime visits
97%
liked (7,804 👍 / 257 👎)
17,479
favourites (4.5 per 1k visits)
6 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

inf revives
699 R$
RainBow Monkey
499 R$
Ninja Monkey
199 R$
Golden Monkey
199 R$
Astronaut Monkey
199 R$
Blue monkey
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,831,780 · 44.4% win
Jungle · other2,376,382 · 66.7% win
Desert · other687,530 · 66.7% win
Finish · progression205,603 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked2 November 2026 — 97 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:4797no change
23 Oct 2026, 03:4697no change
13 Oct 2026, 03:4597no change
3 Oct 2026, 03:3897no change
23 Sept 2026, 03:3797no change
13 Sept 2026, 03:3697no change
3 Sept 2026, 03:3697no change
24 Aug 2026, 03:3497no change
14 Aug 2026, 03:3397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.