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[πŸ¦‡β›“] TALL EMO BOY OUTFITS

[πŸ¦‡β›“] TALL EMO BOY OUTFITS

A Roblox experience owned by "Buy It".

Fighting & PvPENfashionavatar customizationUGC

Description (written by the developer; not a statement by this register)

[πŸ¦‡β›“] TALL EMO BOY OUTFITS πŸ”Ž Looking for Realistic Tall Emo Boy Outfits? join our game! we have the best outfits πŸ™‚ πŸ’Έ All purchases made in-game will go straight to your account, it's that simple! πŸ‘ Thumbs up, Favorite, and Share with your friends! πŸ›οΈ Outfits made by the public. this game have no copyright or infingrement of brands, not all clothes owned by us, most ugc made by talented creators, full credits to them. (IF WANTED TO BE TAKEN DOWN, SEND MESSAGE ON ROBLOX, WILL BE REMOVED EFFECTIVE IMMEDIATELY)

Last updated by the developer 29 Dec 2025, 07:23 UTC.

0
playing (measured 11 Aug 2026, 08:02 UTC)
408,492
lifetime visits
79%
liked (354 πŸ‘ / 95 πŸ‘Ž)
38,661
favourites (94.6 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! Β· welcome252,901 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 β€” 79 % liked24 August 2026 β€” 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:5279no change
14 Aug 2026, 22:4579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.