Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
UPD: BABYMONSTER 1ST TOUR "HELLO MONSTER" - SEOUL

UPD: BABYMONSTER 1ST TOUR "HELLO MONSTER" - SEOUL

A Roblox experience owned by EG. ENT.

RoleplayENK-popBABYMONSTERconcert

UPD: BABYMONSTER 1ST TOUR "HELLO MONSTER" - SEOUL is a roleplay experience created on 2025-04-07. The game features 861,413 lifetime visits and 4,088 favorites. Currently, three users are playing. The experience holds a 96% like percentage. It includes a stage, morph room, and a control room accessible via group membership.

Description (written by the developer; not a statement by this register)

UPDATED: BABYMONSTER 1ST TOUR "HELLO MONSTER" - SEOUL Made by EG.ENT [ ChrJoey ] Roblox Group: https://www.roblox.com/communities/16723861/EG-ENT#!/about Game Includes: ~ Stage ~ Control Room [Join Group to access] ~ Morph Room Credits: L3ON, Jray, Qcuongg, ThWai, Datneeeeee, Cat_Hyy, ngqan, Tommy, Allex, al,...

Last updated by the developer 6 Jul 2026, 19:35 UTC.

3
playing (measured 10 Aug 2026, 15:17 UTC)
861,413
lifetime visits
96%
liked (1,235 👍 / 58 👎)
4,105
favourites (4.8 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

CHR 504
504 R$
CHR 249
249 R$
CHR 86
86 R$
CHR 66
66 R$
CHR 64
64 R$
CHR 53
53 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank for played BABYMONSTER "HELLO MONSTER" SEOUL · other272,845 · 97.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4896no change
14 Aug 2026, 16:4696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.