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SKN Railway │SKN Railway[2nd Generation]

SKN Railway │SKN Railway[2nd Generation]

A Roblox experience owned by SKN鉄道.

SimulatorENrailwaysimulationtransportation

Description (written by the developer; not a statement by this register)

We moved to a new place because the main place had been removed.

Last updated by the developer 7 Aug 2026, 11:57 UTC.

0
playing (measured 10 Aug 2026, 18:49 UTC)
49,998
lifetime visits
86%
liked (131 👍 / 21 👎)
256
favourites (5.1 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

寄付4
10,000 R$
寄付
1,000 R$
寄付3
300 R$
寄付2
100 R$
寄付
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome594 · 9.1% win
We played in the Experience Car! · other300 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

868786.515 August 2026 — 86 % liked4 September 2026 — 86 % liked14 September 2026 — 87 % liked4 October 2026 — 86 % liked14 October 2026 — 86 % liked15 August 202614 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 23:3486no change
4 Oct 2026, 23:3386-1
14 Sept 2026, 19:4587+1
4 Sept 2026, 19:3586no change
15 Aug 2026, 17:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.