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Summer Blue RPG

Summer Blue RPG

A Roblox experience owned by Static Scripting Dev.

RacingENturn-based combatindie RPGschool project

Description (written by the developer; not a statement by this register)

Welcome to the world of Summer Blue. You’ve arrived on the tropical island of Brandy Cay to spend the summer with your grandparents. What begins as a quiet vacation quickly turns into something far stranger. Explore sun-soaked beaches, unravel island mysteries, and face off in turn-based battles inspired by Mother 3 and Undertale! Make friends, challenge bullies, and discover the strange powers hiding beneath the sand. The summer is yours! how will you spend it? Type "/datareset" in chat to reset your data. "This game was made for a school project" Summer Blue RPG © 2025 Static Scripting Dev

Last updated by the developer 4 Aug 2026, 08:24 UTC.

0
playing (measured 11 Aug 2026, 04:38 UTC)
244,701
lifetime visits
91%
liked (2,051 👍 / 215 👎)
6,438
favourites (26.3 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teammate Avatar Customization
150 R$
PK Lava - Player 1
50 R$
PK Poison - Player 2
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Brandy Cay · welcome121,431 · 100.0% win
Demo Completed! · progression11,504 · 0.00% win
Spare me the Details · other8,553 · 0.00% win
Sans · other7,492 · 0.00% win
RGB (Triple Tenna Completed) · progression3,718 · 0.00% win
I am a rock · other2,490 · 0.00% win
Glacier Complete · progression989 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:0391no change
15 Aug 2026, 02:4791first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.