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Sell Train Parts to Prove Deadly Rails Wrong

Sell Train Parts to Prove Deadly Rails Wrong

A Roblox experience owned by Garden Studio Tycoons.

SurvivalENzombie survivaltown buildinginspired by Dead Rails

Sell Train Parts to Prove Deadly Rails Wrong is a survival experience created on April 7, 2025. The game has accumulated 5,830,047 lifetime visits and 10,319 favorites. It holds an 88 percent like percentage. Currently, zero players are active in the experience. The title references a fictional 1899 zombie plague narrative and acknowledges inspiration from Dead Rails.

Description (written by the developer; not a statement by this register)

In 1899, a mysterious virus swept the American continent. Dubbed the "Zombie Plague", a cure was discovered in Mexico. Create Your Town and Protect Your People, Friends by becoming their mayor 🎮 Join the Group! for Money Boost 🎮 👍 like if u want more updates :) 👍 💾 Progress is automatically saved 💾 Game is Highly Inspired by Dead Rails (Alpha)

Last updated by the developer 24 Nov 2025, 11:27 UTC.

0
playing (measured 10 Aug 2026, 15:20 UTC)
5,830,047
lifetime visits
88%
liked (9,978 👍 / 1,376 👎)
10,319
favourites (1.8 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hire Nikolas Tesla
499 R$
Auto Sell
399 R$
Hire Buff Wolf
299 R$
x2 Money
199 R$
Hire Skeleton
199 R$
fast workers
199 R$
Hire Vampire
199 R$
Hire Bandit
149 R$
Fast Restockers
99 R$
Hire Zombie
99 R$
x2 Speed
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8814 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:2388no change
14 Aug 2026, 00:2188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.