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Phase's DBS

Phase's DBS

A Roblox experience owned by boom group space.

SimulatorENbutton simulatordifficulty scalingupdate log

Description (written by the developer; not a statement by this register)

difficulty the button simulator (some music by DM DOKURO) Join the community server with the link below desc. (13+ only) > Update log < V4.3: CLASS 46 REVAMP (part 1 of idk maybe 2) V4.2.2: Music fixed, IMAGINARY REALITY, bugfixes V4.2.1: The baseplate in Zone 1 is still accessible through class 7, but the game breaking buttons have been blocked off. V4.2.0: CLASS 45, NIGHTMARE METAPHYSICAL BUFF V4.1.7: Fixed people having inf stats, by making an automatic stat resetter in Z1 if you have 1+ Nihilism. V4.1.6: Fixed being able to enter C45 early. (Don't worry, it wont take TOO much longer) V4.1.5: Class 44 + METAPHYSICAL BOSSFIGHT :D V4.1.4: classes 42 and 43 V4.1.3: back to the land of quality🤑🤑🤑 Classes 40 AND 41 omg no way!!! :D V4.1.2: Sublevels 1 to 10 are out. :O ignore this: dbs, DBS, difficulty button simulator, button simulator, difficulty button, jjt, ejt, difficulty,

Last updated by the developer 10 Aug 2026, 15:09 UTC.

13
playing (measured 11 Aug 2026, 05:35 UTC)
441,637
lifetime visits
78%
liked (346 👍 / 99 👎)
797
favourites (1.8 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

hi
6,767 R$
uhm
5,000 R$
NO
1,200 R$
pls dont
500 R$
REALLY BIG donation
115 R$
BIG donation
42 R$
donation thing
15 R$
smol donation
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Zone 0: Negativity... · progression10,748 · 2.5% win
Class -7 · other7,520 · 2.1% win
Class -9: TooEasy World · progression5,383 · 2.9% win
Class 7 | Checkpoint 1 · progression4,817 · 3.8% win
MegaDeath · other4,013 · 2.1% win
The Light of Day · other3,853 · 2.1% win
Class -14 · other3,586 · 3.8% win
Class -19: The part where i copy FDBSG · other3,131 · 1.7% win
Class 14 | Checkpoint 2 · progression2,042 · 0.80% win
Class 20 | Checkpoint 3 · progression1,963 · 2.5% win
Class -22: Delta · other1,963 · 2.1% win
Class -21 · other1,915 · 1.7% win
Zone 1 Complete | Checkpoint 4 · progression1,826 · 2.1% win
Zone 0: "This is it." · progression1,732 · 1.2% win
Zone -1: ngninnigeB ehT · other1,726 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 78 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:1878+1
14 Aug 2026, 22:0777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.