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Phase's DBS

Phase's DBS

A Roblox experience owned by boom group space.

SimulatorENbutton simulatordifficulty scalingupdate log

Description (written by the developer; not a statement by this register)

difficulty the button simulator (some music by DM DOKURO) Join the community server with the link below desc. (13+ only) > Update log < V4.3: CLASS 46 REVAMP (part 1 of idk maybe 2) V4.2.2: Music fixed, IMAGINARY REALITY, bugfixes V4.2.1: The baseplate in Zone 1 is still accessible through class 7, but the game breaking buttons have been blocked off. V4.2.0: CLASS 45, NIGHTMARE METAPHYSICAL BUFF V4.1.7: Fixed people having inf stats, by making an automatic stat resetter in Z1 if you have 1+ Nihilism. V4.1.6: Fixed being able to enter C45 early. (Don't worry, it wont take TOO much longer) V4.1.5: Class 44 + METAPHYSICAL BOSSFIGHT :D V4.1.4: classes 42 and 43 V4.1.3: back to the land of quality🤑🤑🤑 Classes 40 AND 41 omg no way!!! :D V4.1.2: Sublevels 1 to 10 are out. :O ignore this: dbs, DBS, difficulty button simulator, button simulator, difficulty button, jjt, ejt, difficulty,

Last updated by the developer 10 Aug 2026, 15:09 UTC.

13
playing (measured 11 Aug 2026, 05:35 UTC)
441,637
lifetime visits
78%
liked (371 👍 / 105 👎)
848
favourites (1.9 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

hi
6,767 R$
uhm
5,000 R$
NO
1,200 R$
pls dont
500 R$
REALLY BIG donation
115 R$
BIG donation
42 R$
donation thing
15 R$
smol donation
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Zone 0: Negativity... · progression10,902 · 0.00% win
Class -7 · other7,631 · 0.00% win
Class -9: TooEasy World · progression5,471 · 0.00% win
Class 7 | Checkpoint 1 · progression4,953 · 0.00% win
MegaDeath · other4,147 · 0.00% win
The Light of Day · other3,983 · 0.00% win
Class -14 · other3,665 · 0.00% win
Class -19: The part where i copy FDBSG · other3,189 · 0.00% win
Class 14 | Checkpoint 2 · progression2,110 · 0.00% win
Class 20 | Checkpoint 3 · progression2,029 · 0.00% win
Class -22: Delta · other2,011 · 0.00% win
Class -21 · other1,960 · 0.00% win
Zone 1 Complete | Checkpoint 4 · progression1,890 · 0.00% win
Zone 0: "This is it." · progression1,777 · 0.00% win
Zone -1: ngninnigeB ehT · other1,773 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 78 % liked4 September 2026 — 78 % liked14 September 2026 — 78 % liked24 September 2026 — 78 % liked4 October 2026 — 78 % liked14 October 2026 — 78 % liked24 October 2026 — 78 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:5278no change
14 Oct 2026, 01:5178no change
4 Oct 2026, 01:4978no change
24 Sept 2026, 01:4678no change
14 Sept 2026, 00:1778no change
4 Sept 2026, 00:1678no change
24 Aug 2026, 22:1878+1
14 Aug 2026, 22:0777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.