Color Battle! 🖌️
A Roblox experience owned by 1 GAME A DAY KEEPS THE COMPETITION AWAY.
SimulatorENterritory controltrail combatgrowth mechanic
Description (written by the developer; not a statement by this register)
⭐ Welcome to Color Battle! 🖌️ 🌍 Claim the map — take over as much area as you can! 💀 Defeat rivals — Kill other players by hitting their trails with your head! 🌟 Grow bigger — encircle territory to grow bigger! 👍 Enjoying the game? Like and favorite to show your support!
Last updated by the developer 22 Mar 2026, 17:19 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 00:03 | 81 | no change |
| 14 Aug 2026, 23:49 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.