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TimeLess ⏳ [HORROR]

TimeLess ⏳ [HORROR]

A Roblox experience owned by Milli Studio.

HorrorENtime travelhaunted houseescape room

TimeLess ⏳ [HORROR] is a horror experience created on 2025-04-07. It has recorded 10,145,469 lifetime visits and 538,803 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description indicates a narrative involving a broken time machine and a haunted house setting.

Description (written by the developer; not a statement by this register)

Timeless 🕰️ A game about time. You've just stumbled upon a time machine. And of course, you had to try it. But the impossible just became reality... It broke. Now you're stuck in the worst era imaginable… In the most haunted, paranormal place you've ever seen. Your only way out? Fix the time machine and escape the house Before it's too late. 👍 Like the game if you are ready for chapter 2

Last updated by the developer 26 Oct 2025, 16:24 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
10,145,469
lifetime visits
71%
liked (40,300 👍 / 16,319 👎)
538,318
favourites (53.1 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP [Access to VIP room]
199 R$
Flashlight [See in the dark...]
89 R$
Fast [50% OFF]
65 R$
Radio [Play Music In Lobby]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined. · welcome6,119,407 · 100.0% win
Search for you mom. · other4,872,644 · 100.0% win
You saved your mom. · progression2,159,055 · 0.00% win
Completed Chapter 2 · progression1,152,102 · 0.00% win
Completed Obby · progression105,990 · 0.00% win
Mother...? · other98,314 · 0.00% win
VIP Room. · other704 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked2 September 2026 — 71 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1871no change
23 Aug 2026, 20:1771no change
13 Aug 2026, 20:1671first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.