TimeLess ⏳ [HORROR]
A Roblox experience owned by Milli Studio.
HorrorENtime travelhaunted houseescape room
TimeLess ⏳ [HORROR] is a horror experience created on 2025-04-07. It has recorded 10,145,469 lifetime visits and 538,803 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description indicates a narrative involving a broken time machine and a haunted house setting.
Description (written by the developer; not a statement by this register)
Timeless 🕰️ A game about time. You've just stumbled upon a time machine. And of course, you had to try it. But the impossible just became reality... It broke. Now you're stuck in the worst era imaginable… In the most haunted, paranormal place you've ever seen. Your only way out? Fix the time machine and escape the house Before it's too late. 👍 Like the game if you are ready for chapter 2
Last updated by the developer 26 Oct 2025, 16:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 20:18 | 71 | no change |
| 23 Aug 2026, 20:17 | 71 | no change |
| 13 Aug 2026, 20:16 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.