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Raise a DRAGON [2 Player Obby]

Raise a DRAGON [2 Player Obby]

A Roblox experience owned by Feather Works.

ObbyEN2-player co-opobstacle coursedragon theme

Raise a DRAGON [2 Player Obby] is a Roblox experience created on 2025-04-07. It has accumulated 4,123,099 lifetime visits and 7,753 favorites. The game holds a 53% like percentage. Currently, zero players are active. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

🐉 Choose between a dragon or the person carrying the dragon and fly your way through this challenging obstacle course! Watch out for tricky traps and obstacles that stand in your way! 🛒 Buy the best dragon's & dragon eggs to show off! 💣 Troll people with Black Holes, Nukes and explosions! ⚠️Will you make it to the end? Tags: bird fish egg 2 player obby two player friend carry an egg pull a friend carry a friend carry a fish bird buddy dragon fire fly egg

Last updated by the developer 25 Apr 2025, 10:57 UTC.

0
playing (measured 10 Aug 2026, 23:50 UTC)
4,123,099
lifetime visits
53%
liked (605 👍 / 543 👎)
7,720
favourites (1.9 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Get Wings [OP]
499 R$
Solara Dragon
489 R$
Zephyra Dragon
399 R$
Ignis Dragon
349 R$
Nebula Egg
299 R$
Inferno Egg
249 R$
Vesper Dragon
189 R$
x2 Flight Speed
149 R$
Cryptic Egg
149 R$
Blizzard Egg
149 R$
Super Speed
119 R$
Super Jump
119 R$
Thalassa Dragon
99 R$
Shadow Egg
99 R$
Marble Egg
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,544,048 · 0.00% win
Paired Together! · social2,393,772 · 0.00% win
Reached Snow! · progression745,707 · 0.00% win
Reached Desert! · progression439,913 · 100.0% win
Finished World 1 · progression289,263 · 100.0% win
Unlocked Acacia (World 2) · progression110,426 · 0.00% win
Unlocked The Caves (WORLD 2) · progression95,245 · 0.00% win
Finished World 2 · progression69,718 · 0.00% win
Meet a Developer · other69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5314 August 2026 — 53 % liked13 October 2026 — 53 % liked14 August 202613 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 03:1853no change
14 Aug 2026, 03:0753first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.