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Grow Your US State!

Grow Your US State!

A Roblox experience owned by One Day Productions.

TycoonENgrowth simulationbattle royale mechanicsUS states theme

Description (written by the developer; not a statement by this register)

🌟 Collect stars to grow your US state! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 👍 Like the game and join the group for 100 starting size! https://www.roblox.com/communities/35611750/One-Day-Productions 💎 Premium benefits: 25% more size from stars 👥 Invite friends for a growth boost!

Last updated by the developer 13 May 2026, 01:51 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
28,672
lifetime visits
64%
liked (76 👍 / 42 👎)
2,494
favourites (87.0 per 1k visits)
7 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grow (Permanent)
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Size · progression16,313 · 0.00% win
500 Size · progression11,351 · 0.00% win
1K Size · progression9,456 · 0.00% win
1 Kill · other5,470 · 0.00% win
5K Size · other3,722 · 0.00% win
10K Size · progression2,112 · 0.00% win
5 Kills · other1,825 · 0.00% win
10 Kills · other725 · 0.00% win
50K Size · progression266 · 0.00% win
25 Kills · other79 · 0.00% win
100K Size · progression77 · 0.00% win
50 Kills · progression13 · 0.00% win
100 Kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.