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[Moved] Escape Rooms

[Moved] Escape Rooms

A Roblox experience owned by SpinMaster.

PuzzleENpuzzleobbyescape room

Escape Rooms is a puzzle experience created on 2025-04-08. It has accumulated 14,464,246 lifetime visits and 59,718 favorites. The game holds an 82% like percentage. Currently, zero users are playing. The experience is categorized under the puzzle genre.

Description (written by the developer; not a statement by this register)

Game has moved: https://www.roblox.com/games/90105943573726/Escape-Rooms 💡New rooms weekly! Get ready, puzzle prodigies! 🥳💡Join everyone who's got the smarts and join the update of IQ ROOMS, the brainiest challenge on Roblox! 🔐⚡Outsmart your rivals with little help of zaps & skips. 😈 👥 Private servers are available. 🧠 Test your smarts and beat other players in this mind-bending puzzle obby! ⏳ 🧩 Solve tricky logic rooms and unlock the next portal of the tower! 🔓 👥 Team up with friends or go solo – how far can your brain take you? 🏆 🔥 Each room challenges your smarts – can you beat them all and prove your IQ? 🎁 Collect clues, find secrets, and collect special IQ cubes! 🧠✨ ⚡️And watch out, someone might ⚡️ZAP or 👾 TROLL you 🎯 TAGS: IQ, Brain, Puzzle, Obby, Logic, Escape Room, Obstacle Course, Parkour, Thinking Game, Brain Game, IQ Test, Riddle Obby, Smart Obby, Lava, Fun, Zap, Troll, Tower of hell, Sci-fi, Mystery, Challenge your friends, Hard, Mind Master, Shield

Last updated by the developer 13 Apr 2026, 22:13 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
14,464,246
lifetime visits
82%
liked (28,249 👍 / 6,208 👎)
60,962
favourites (4.2 per 1k visits)
8 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Escape Rooms! · welcome196,470 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:3882no change
12 Oct 2026, 18:3582no change
2 Oct 2026, 18:3482no change
22 Sept 2026, 18:3182no change
12 Sept 2026, 18:2282no change
2 Sept 2026, 18:1882no change
23 Aug 2026, 18:0282no change
13 Aug 2026, 18:0182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.