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Candy Wars 🍬⚔️

Candy Wars 🍬⚔️

A Roblox experience owned by MaxPower Studios.

Fighting & PvPENPvPArenaCartoon

Description (written by the developer; not a statement by this register)

🍭 Battle with GIANT CANDY! 🧁 Capture the enemy's Cupcake! ✨ Let’s go, Sprinkles — it’s candy time! 💖 Don't forget to 👍 and ⭐! It really helps! 🏷️ Tags: Team, Battle, Multiplayer, Flag, Arena, PvP, 1v1, 2v2, 3v3, 4v4, Duel, Fun, Friends, Slap, Cartoon

Last updated by the developer 24 Dec 2025, 10:02 UTC.

0
playing (measured 11 Aug 2026, 22:15 UTC)
202,927
lifetime visits
63%
liked (178 👍 / 103 👎)
4,751
favourites (23.4 per 1k visits)
8 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💥 Extra Power Uses
249 R$
🍡 Sugar Saber Battle Pop Starter
199 R$
5x Candy Pickups 🍬🍬🍬🍬🍬
199 R$
🍭 Swirl Slam Battle Pop Starter
99 R$
2x Candy Pickups 🍬🍬
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Y · other115,042 · 100.0% win
D · other114,762 · 100.0% win
N · other114,430 · 100.0% win
Welcome to Candy Wars! 🍬⚔️ · welcome114,220 · 100.0% win
A · other114,020 · 100.0% win
C · other113,617 · 100.0% win
💥First Bonk · welcome47,309 · 0.00% win
🧁Cupcake Catcher · collection35,811 · 50.0% win
🧁2 Cupcake Feat · other20,682 · 0.00% win
🧁3 Cupcake Feat · collection12,175 · 0.00% win
💥5 Bonk Feat · other8,262 · 0.00% win
⭐Sugar Scout · other6,002 · 0.00% win
👑🧁5 Cupcake Feat! · other3,280 · 0.00% win
💥10 Bonk Feat · progression745 · 0.00% win
⭐Candy Cadet · welcome581 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6315 August 2026 — 63 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:3163no change
15 Aug 2026, 04:2163first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.