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[🍎] Schedule Zero

[🍎] Schedule Zero

A Roblox experience owned by The Grow Lab.

TycoonENTycoonFruit IndustryBusiness Simulation

[🍎] Schedule Zero is a tycoon experience created on 2025-04-08. The game has recorded 544,644 lifetime visits and 9,047 favorites. Currently, zero players are active. The title holds an 82% like percentage. It features fruit-based business mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

🍎 Schedule Zero Step into the shadows of the fruit industry. Grow powerful fruits, and turn fruits into stacks of cash. ⚠️ This game is in beta! You may experience bugs and issues. 🌱 Harvest premium, high-demand fruits 💸 Sell to shady NPCs for big payouts 🌆 Unlock new customers, rare fruits, and upgrades 📊 Level up your empire and automate your income 🕹️ Play on PC, mobile, or console 🌟Premium Benefits: +20% Cash 👥 Group Bonus: +10% Cash 👍 Like and ⭐ favorite to get updates! Tags: Tycoon, Business, Fruit, Power, Crime, Empire, Farming, Strategy, Underground, Boss, Schedule, Schedule Zero, Schedule X, Schedule 1, Grow A Business, Steal A Business

Last updated by the developer 7 Jun 2026, 08:57 UTC.

0
playing (measured 10 Aug 2026, 20:06 UTC)
544,644
lifetime visits
82%
liked (1,984 👍 / 438 👎)
9,081
favourites (16.7 per 1k visits)
8 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Delivery Speed
499 R$
x2 Product Value
499 R$
VIP
299 R$
Bike
199 R$
Bigger Backpack
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Schedule Zero! · welcome288,524 · 100.0% win
First Deal · other8,334 · 15.0% win
Stacked! · other84 · 0.00% win
Made It Big! · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:2382no change
24 Aug 2026, 20:3282no change
14 Aug 2026, 20:3082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.