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Legacy Duels [Alpha]

Legacy Duels [Alpha]

A Roblox experience owned by duelworks.

Fighting & PvPENPvPSwordfightMinigames

Description (written by the developer; not a statement by this register)

Welcome to my game, Legacy Duels. It is a fast-paced PvP dueling game with multiple modes, quick rounds, and chaotic ragdolls! Play 1v1s or team battles up to 6v6. Rounds can include special Round Wins like Perfect Rounds, Clutch Rounds, and Wipeout Rounds. Fight your friends or random players in: ⚔️ Swordfight – classic linked sword duels 💣 Timebomb Duels – spawn with a bomb, pass it before it explodes 🔫 Gunfight – high-risk revolver duels, one good shot can end it ❄️ Spleef – break tiles, stay alive, don’t fall 🛋️ Hangout Room – chill between rounds Also includes: ⚔️ Free-for-all – everyone fights with a sword and gun 🎲 Randomizer – a random duel mode each round All stats *could* be under risk of being wiped as I update the game to make changes, although I will try my best for this not to happen. It is possible that there are bugs and glitches, please report them via the feadback feature. Inspired by Timebomb Duels and KAT. Like and favorite if you enjoy the game.

Last updated by the developer 22 Jul 2026, 20:02 UTC.

0
playing (measured 13 Aug 2026, 09:18 UTC)
3,551
lifetime visits
90%
liked (44 👍 / 5 👎)
70
favourites (19.7 per 1k visits)
8 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 09:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

red stress ball
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to legacy duels · welcome1,456 · 0.00% win
First Blood · other534 · 0.00% win
Legacy Born · progression234 · 0.00% win
Achieve 10 total kills · progression228 · 0.00% win
360 No Scope (Kinda) · other225 · 0.00% win
Oops · other215 · 0.00% win
That Was Close · progression215 · 0.00% win
Early Exit · other200 · 0.00% win
From the Grave · progression200 · 0.00% win
Near Miss · other197 · 0.00% win
Win swordfight · progression190 · 0.00% win
Win gunfight · progression186 · 0.00% win
Ultimate Assist · other179 · 0.00% win
Win timebomb · progression167 · 0.00% win
Perfected · progression151 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9018 August 2026 — 90 % liked28 August 2026 — 90 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 06:1990no change
18 Aug 2026, 06:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.