Yeet A Chicken Jockey
A Roblox experience owned by Hype Interactive.
SimulatorENMinecraftClickerIdle
Yeet A Chicken Jockey is a simulator experience created on April 8, 2025. The game features 30 abilities, 13 auras, 4 worlds, and 45 ranks. It has accumulated 2,518,466 lifetime visits and 44,035 favorites. The title maintains a 94 percent like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
🐔 Yeet A Chicken Jockey 💥 YEET chicken jockeys and watch the chaos unfold! 🎯 Unlock abilities, earn NUGGETS and EMERALDS, and rise through the ranks! 📈 Rebirth to grow stronger 🔥 Buy OP abilities and auras 🌍 Unlock new worlds with insane multipliers 💎 Flex your rank (Bronze ➡ Amethyst) 🐤 30 Abilities • 13 Auras • 4 Worlds • 45 Ranks 🔥UPDATE 2!🔥 - 3 new worlds! - Pets! Collect shards, combine to cubes, and summon pets - Abilities locked behind worlds - Balancing Can you become the ULTIMATE YEETER? 👍 Like + Favorite for updates! 🔔 Follow for new worlds and events! Tags: (ignore) MINECRAFT, STEVE, CHICKEN JOKEY, THE NETHER, MINECRAFT MOVIE, Mangos, Phonk, Troll, Troll Face, Winter ark, Area 51, Area, Killer, Killers, Survival, Survive, Scary, Free, New, Place, Obby, Tycoon, RP, Line, Wait In Line
Last updated by the developer 11 Oct 2025, 16:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.