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[NEW] Grow a Sword🗡️

[NEW] Grow a Sword🗡️

A Roblox experience owned by Weapons Crafting!.

TycoonENfarmingtycoonsimulator

Description (written by the developer; not a statement by this register)

🗡️Welcome to Grow a Sword🗡️ 🚀 Just launched – New updates every week! Who said swords can't grow from plants? Own your own weapon factory. Buy seeds from the shop when restocked, plant them, wait for them to finish growing and gain profit. Flex weapons and loot on friends, and have fun! 🎮 [How To Plant] • Equip your seeds you want to plant! • Go to your factory and click on the your plot to plant! • Wait to see your weapon fully grow! • When its fully grown, it is time to collect the weapons! Remember, your swords grow while you are offline⭐ 🔥 Next Code at 500 Likes! ❤️ Your support fuels our updates! Like, favorite, and join our group to shape the game’s future! 🏷️ Tags: Farming Simulator, seed, Simulator, Farm, Friends, Tycoon, Swords, Colorful, Rainbow, Fun, Speed, Fast, Collect, Crazy Farm, Grow Your Farm, Grow Your Garden

Last updated by the developer 17 Sept 2025, 08:02 UTC.

0
playing (measured 11 Aug 2026, 04:06 UTC)
101,819
lifetime visits
73%
liked (311 👍 / 114 👎)
328
favourites (3.2 per 1k visits)
8 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

S · other72,569 · 0.00% win
D · other72,555 · 0.00% win
R · other72,542 · 0.00% win
O72,531 · 0.00% win
W · other72,515 · 0.00% win
S · other72,480 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.