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Grow A Farm 🐣

Grow A Farm 🐣

A Roblox experience owned by Top CCU Games.

TycoonENpet collectionidle mechanicsmutation system

Grow A Farm 🐣 is a tycoon experience created on 2025-04-08. It has accumulated 3,040,796 lifetime visits and 16,986 favorites. The game holds a 98% like percentage. Currently, zero users are playing. The description outlines mechanics involving buying eggs, hatching pets, and collecting drops for money.

Description (written by the developer; not a statement by this register)

This is grow a farm! 🐣 Grow your own farm by buying eggs from the shop whenever the shop restocks! Place the eggs on your farm, wait for them to hatch, wait for the pet to grow, and collect their drops for money! • Equip your egg • Click in your farm to place the egg • Let it hatch • Once it has hatched, the animal has to grow aswell • When the animal is fully grown collect the drops for some money • Some animals have mutations, which can benefit your farm in numerous ways! Your farm grows even when you're not online, so make sure to come back!

Last updated by the developer 6 Apr 2026, 22:07 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
3,040,796
lifetime visits
98%
liked (54,766 👍 / 1,005 👎)
16,981
favourites (5.6 per 1k visits)
8 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Growth Speed
299 R$
Fast Drops
299 R$
More Pets
149 R$
Pickup All
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grow A Farm · other882,635 · 0.00% win
Grow A Farm · other882,515 · 0.00% win
Grow A Farm · other882,440 · 0.00% win
Grow A Farm · other882,345 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4798no change
14 Aug 2026, 05:4698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.