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[NOW🎉] Tsubasa: Final Shot

[NOW🎉] Tsubasa: Final Shot

A Roblox experience owned by Tsubasa: Final Shot Community.

SportsENanimesoccermultiplayer

[NOW🎉] Tsubasa: Final Shot is a sports experience created on 2025-04-09. It has accumulated 3,837,729 lifetime visits and 17,532 favorites. Currently, 12 users are playing. The title holds a 96% like percentage. The description highlights anime-style moves and weekly updates.

Description (written by the developer; not a statement by this register)

⚽ Captain Tsubasa: Final Shot ⚡ Unleash epic anime-style moves in fast-paced multiplayer soccer 🔥 Weekly updates every Saturday 🎮 Ready to rise as a legend?

Last updated by the developer 10 Aug 2025, 18:31 UTC.

12
playing (measured 10 Aug 2026, 14:52 UTC)
3,837,729
lifetime visits
96%
liked (30,062 👍 / 1,411 👎)
17,547
favourites (4.6 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Custom Goal Sound
149 R$
Anime Emotes
149 R$
Toxic Emotes
149 R$
Ankle Breaker Sound
149 R$
Skip Spins
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,356,362 · 59.3% win
First Goal · progression568,743 · 14.8% win
First Save · welcome210,724 · 0.00% win
100 Goals · progression11,753 · 0.00% win
RAINING LUCKY SPINS · collection1,903 · 0.00% win
Meet The Owner · other603 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:5096no change
13 Oct 2026, 03:4996no change
3 Oct 2026, 03:4996no change
23 Sept 2026, 03:4896no change
13 Sept 2026, 03:4796no change
3 Sept 2026, 03:4696no change
24 Aug 2026, 03:4596no change
14 Aug 2026, 03:3896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.