{EXPERIMENT} Pinemount State: High County Response
A Roblox experience owned by High County Response.
RoleplayENemergency servicescivilian lifeimmersive roleplay
Description (written by the developer; not a statement by this register)
**Pinemount State** *Brought to you by Smokey Production* Pinemount State is a brand-new immersive roleplay experience currently in development, built from the ground up with detailed systems, rich environments, and meaningful gameplay for every type of roleplayer. From emergency services to civilian life, Pinemount State is designed to give players more than just a map — it gives them a living world to explore, protect, work in, and help shape. **🏔️ What to Expect** 🚓 Police, Fire, EMS, DOT, and Civilian roleplay 📞 Realistic calls, jobs, and interactive gameplay systems 🏘️ Expanding towns, detailed environments, and evolving locations 🎉 Seasonal live events, hidden collectibles, and limited-time content 🛠️ Early build access where your feedback helps shape the future of the game Jump in now to test early features, report bugs, share feedback, and become part of building Pinemount State from the ground up. Pinemount is yours to help shape — one call, one job, and
Last updated by the developer 9 Aug 2026, 19:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 15:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.