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[🗺️] Grow a Pet! 🐾

[🗺️] Grow a Pet! 🐾

A Roblox experience owned by Orange Studios Corp.

TycoonENpet collectionidle mechanicsoffline growth

[🗺️] Grow a Pet! 🐾 is a tycoon experience created on 2025-04-09. The game records 824,042 lifetime visits and 3,553 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The description notes the title is under development with expected bugs. Tags include idle gameplay, farming, and offline growth mechanics.

Description (written by the developer; not a statement by this register)

[NOTE]: The game is still under development, expect a lot of bugs. Welcome to Grow a Pet! 🐾 Relax and grow your very own pet garden! Buy seeds, plant them, harvest the pets and gain bucks to get super rare pets! Your pets & plants grow while you're offline. How to favorite pets: PC - Right Click Mobile - Hold down on pet for 1 second 🌱 Join the group to share feedback and support the game! 🌱 Tags: Idle game, Grows offline, Farming, Flowers, Fun with friends, Grow flowers, Grow a., Grow a Garden, Grow A Farm, Farm, Farming

Last updated by the developer 17 Jul 2026, 03:37 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
824,042
lifetime visits
97%
liked (8,681 👍 / 303 👎)
3,556
favourites (4.3 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Farm
699 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome484,895 · 100.0% win
The Ghost of Mr. Bombastic · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0697no change
14 Aug 2026, 17:0597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.