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Rivals can't break the tower (get a lot of weapons!)

Rivals can't break the tower (get a lot of weapons!)

A Roblox experience owned by sebin studio.

Tower defenseENtower defenseweapon collectionpvp

Description (written by the developer; not a statement by this register)

Get a lot of weapons!

Last updated by the developer 14 Feb 2026, 03:45 UTC.

0
playing (measured 11 Aug 2026, 12:23 UTC)
88,059
lifetime visits
29%
liked (34 👍 / 85 👎)
45
favourites (0.5 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HeadAdmin
750 R$
하늘을 나는 양탄자
499 R$
어드민
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clear · other788 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

282928.515 August 2026 — 28 % liked14 September 2026 — 28 % liked4 October 2026 — 29 % liked14 October 2026 — 29 % liked24 October 2026 — 29 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:2329no change
14 Oct 2026, 17:2229no change
4 Oct 2026, 17:2129+1
14 Sept 2026, 13:5428no change
15 Aug 2026, 12:1628first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.