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CHOP WILD LEGAL PIT (More Cars in description)

CHOP WILD LEGAL PIT (More Cars in description)

A Roblox experience owned by OBlock Takeoverz.

SimulatorENcar simulationlegal pit recreationmulti-platform

CHOP WILD LEGAL PIT (More Cars in description) is a simulator experience created on 2025-04-09. The game features 12 cars on the spawner. It has recorded 664,140 lifetime visits, 3,138 favorites, and an 86% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Game is meant for Console / PC Recreation of an IRL LEGAL PIT 12 Cars currently on spawner more in our group MORE CARS IN OUR DC SERVER BELOW! CONTROLS: Car Controls Most cars have Auto Start enabled. If not, use the engine icon to turn your engine on/off. Also, if you have issues with your character sliding after getting in and out of cars just reset your character to fix! PC Controls: Upshift: Shift + E Downshift: Shift + Q Parking Brake: P Traction Control On/Off: T ABS On/Off: Y Console Controls: Xbox: Upshift: RB + Y Downshift: RB + X Parking Brake: LB Traction Control On/Off: Down on D-Pad ABS On/Off: Right on D-Pad PlayStation: Upshift: R1 + Triangle Downshift: R1 + Square Parking Brake: L1 Traction Control On/Off: Down on D-Pad ABS On/Off: Right on D-Pad

Last updated by the developer 19 May 2026, 09:07 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
664,140
lifetime visits
85%
liked (1,018 👍 / 179 👎)
3,316
favourites (5.0 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Chop Wild Legal Pit · welcome230,730 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.514 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 85 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:0785no change
13 Oct 2026, 22:0685no change
3 Oct 2026, 22:0585no change
23 Sept 2026, 22:0485no change
13 Sept 2026, 21:0085-1
3 Sept 2026, 20:5086no change
24 Aug 2026, 18:5186no change
14 Aug 2026, 18:4986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.