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[UPD7☠️] Survive the Elevator

[UPD7☠️] Survive the Elevator

A Roblox experience owned by Apparently Survival.

HorrorENhorrorroguelikeelevator

Description (written by the developer; not a statement by this register)

You awaken in a place that should not exist—a tower stretching endlessly into a starless sky. The air hums with a strange, living pulse, and the only way forward is an ancient elevator waiting in silence, as if it’s been expecting you. They call it Nowhere Tower—a realm between worlds where time fractures and reality bleeds. Each floor below twists into something new: forgotten ruins, warped memories, and creatures that should never have been. Something deep beneath calls your name. Step inside… and descend into the dark. 👍⬆️ ⬆️Update 7: ✨ Extraction Feature: Take items back to the lobby at any time during playthrough. ✨ Item Storage Feature: Store your items in a safe within the lobby. ✨ Imbue Weapons: You can now imbue weapons. ✨ Elevator Storage Feature: A new storage system. ✨ New Rooms: 5 New Standard Rooms. ✨ Full economy rebalancing and distribution. 🛗🛗🛗🛗🛗 Stay tuned for updates! We update weekly!

Last updated by the developer 30 Jul 2026, 04:03 UTC.

96
playing (measured 22 Aug 2026, 05:50 UTC)
16,098,603
lifetime visits
96%
liked (49,794 👍 / 2,079 👎)
791,321
favourites (49.2 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96231163.510 August 2026 — 231 players21 August 2026 — 128 players21 August 2026 — 114 players21 August 2026 — 115 players21 August 2026 — 119 players22 August 2026 — 123 players22 August 2026 — 120 players22 August 2026 — 136 players22 August 2026 — 146 players22 August 2026 — 113 players22 August 2026 — 96 players10 August 202622 August 2026
11 measurements spanning 12 days, net -135. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–251 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:5096-17
22 Aug 2026, 04:50113-33
22 Aug 2026, 03:50146+10
22 Aug 2026, 02:50136+16
22 Aug 2026, 01:50120-3
22 Aug 2026, 00:50123+4
21 Aug 2026, 23:50119+4
21 Aug 2026, 22:50115+1
21 Aug 2026, 21:50114-14
21 Aug 2026, 20:54128-103
10 Aug 2026, 15:31231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Flashlight
299 R$
Big Backpack
199 R$
Big Battery
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Play! · welcome5,047,078 · 98.0% win
Floor 10 · progression2,009,028 · 41.9% win
Upgrade your elevator! · other1,870,066 · 34.2% win
Professional Killer · other1,641,615 · 27.6% win
Shopping Spree · other1,500,516 · 32.2% win
Floor 20 · progression1,111,245 · 19.5% win
Call a Friend! · social765,447 · 15.5% win
Brute Brutality · other720,790 · 22.0% win
Floor 30 · progression677,093 · 9.6% win
Egor Sees You · other606,582 · 9.1% win
Eyeball Hoarder · collection548,960 · 10.0% win
Floor 40 · progression541,369 · 7.8% win
Revive a friend · social465,283 · 8.3% win
Floor 60 · progression425,273 · 6.1% win
Floor 50 · progression344,547 · 5.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
12 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3396no change
22 Aug 2026, 05:5096no change
22 Aug 2026, 04:5096no change
22 Aug 2026, 03:5096no change
22 Aug 2026, 02:5096no change
22 Aug 2026, 01:5096no change
22 Aug 2026, 00:5096no change
21 Aug 2026, 23:5096no change
21 Aug 2026, 22:5096no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
13 Aug 2026, 17:3296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.