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Territory.io

Territory.io

A Roblox experience owned by HyperViral Holdings.

OtherENterritory controlcompetitive arenacustomization

Territory.io is an 'other' genre Roblox experience created on 2025-04-09. The game has accumulated 6,853,999 lifetime visits and 8,260 favorites. Currently, 16 users are playing. The title holds an 80% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

🎨 Grow your territory and become the best! 🎨 Welcome to Territory.io! In this game, you can: 🖌️ Control and spread your territory across the board! 🌈 Claim territory and outsmart rivals to dominate the arena! 🏆 Customize with unique trails, patterns, and effects! ⚔️ Compete on leaderboards and prove your coloring skills! 💰 Unlock rare territories and special boosts as you play the game! Can you cover the most ground and become the territory king? 💪 If you like the game give it a 👍

Last updated by the developer 24 Jul 2026, 20:44 UTC.

16
playing (measured 10 Aug 2026, 16:31 UTC)
6,853,999
lifetime visits
80%
liked (20,044 👍 / 5,146 👎)
8,611
favourites (1.3 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:316first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BECOME AN ADMIN!
999 R$
Unlock All Territories
799 R$
PERMANENT 2x Speed (OP)
449 R$
Unlock All Trails
349 R$
+6 Start Zone Radius
199 R$
VIP
149 R$
2x Cash
99 R$
2x Spin Luck
99 R$
+2 Start Zone Radius
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,522,897 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:1680no change
12 Oct 2026, 23:1580no change
2 Oct 2026, 23:0880no change
22 Sept 2026, 23:0780no change
12 Sept 2026, 23:0680no change
2 Sept 2026, 23:0580no change
23 Aug 2026, 23:0480no change
13 Aug 2026, 23:0380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.