Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
99% fail obby

99% fail obby

A Roblox experience owned by Nebelgrund.

ObbyENobstacle coursecoin collectionmultiplayer

99% fail obby is an obby experience created on 2025-04-09. It has 2,518,667 lifetime visits and 345,977 favorites. Currently, 1 player is active. The like percentage is 51.

Description (written by the developer; not a statement by this register)

99% of players won't make it. Will you? We're waiting for you! 👍 Collect coins and many rewards. 🤑 Play with friends to make it easier! 😎 Have fun! 🤩

Last updated by the developer 1 Jul 2026, 19:29 UTC.

1
playing (measured 11 Aug 2026, 01:02 UTC)
2,518,667
lifetime visits
51%
liked (468 👍 / 448 👎)
345,949
favourites (137.4 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 💫
244 R$
Flying carpet 🌈
199 R$
Flying Cloud ☁️
149 R$
Flying Rocket 🚀
139 R$
Flying Jetpack 🚀
129 R$
JetPack ✈️
120 R$
Admin Commands ⚒️
111 R$
Grappling Hook ⚒️
110 R$
Speed Boots 👟
89 R$
Rainbow Coil 🌈
80 R$
Speedcoil 🚩
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,792,434 · 100.0% win
Checkpoint 1! · progression1,315,126 · 0.00% win
Checkpoint 2! · progression718,888 · 0.00% win
Reach the end! · progression316,360 · 0.00% win
Reach the end of the ladder! · progression146,618 · 0.00% win
Welcome to the fun area! · welcome112,207 · 0.00% win
??? · other652 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked3 September 2026 — 51 % liked23 October 2026 — 51 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:3551no change
3 Sept 2026, 07:2351no change
14 Aug 2026, 07:2151first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.