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99% fail obby

99% fail obby

A Roblox experience owned by Nebelgrund.

ObbyENobstacle coursecoin collectionmultiplayer

99% fail obby is an obby experience created on 2025-04-09. It has 2,518,667 lifetime visits and 345,977 favorites. Currently, 1 player is active. The like percentage is 51.

Description (written by the developer; not a statement by this register)

99% of players won't make it. Will you? We're waiting for you! 👍 Collect coins and many rewards. 🤑 Play with friends to make it easier! 😎 Have fun! 🤩

Last updated by the developer 1 Jul 2026, 19:29 UTC.

1
playing (measured 11 Aug 2026, 01:02 UTC)
2,518,667
lifetime visits
51%
liked (467 👍 / 448 👎)
345,980
favourites (137.4 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 💫
244 R$
Flying carpet 🌈
199 R$
Flying Cloud ☁️
149 R$
Flying Rocket 🚀
139 R$
Flying Jetpack 🚀
129 R$
JetPack ✈️
120 R$
Admin Commands ⚒️
111 R$
Grappling Hook ⚒️
110 R$
Speed Boots 👟
89 R$
Speedcoil 🚩
80 R$
Rainbow Coil 🌈
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,792,317 · 100.0% win
Checkpoint 1! · progression1,315,051 · 100.0% win
Checkpoint 2! · progression718,873 · 44.4% win
Reach the end! · progression316,352 · 44.4% win
Reach the end of the ladder! · progression146,603 · 0.00% win
Welcome to the fun area! · welcome112,196 · 0.00% win
??? · other651 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5114 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2351no change
14 Aug 2026, 07:2151first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.