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Paralysis [HORROR]

Paralysis [HORROR]

A Roblox experience owned by Coldfire Arts.

HorrorENparanormalsurvivalhorror

Paralysis [HORROR] is a horror experience created on 2025-04-09. It has 1,067,402 lifetime visits and 18,975 favorites. Currently, 4 users are playing. The game holds a 77% like percentage. The description notes paranormal phenomena and provides version 0.5.0a details.

Description (written by the developer; not a statement by this register)

[ INFO ] A place where paranormal phenomena occur. You just have to wait for morning... ⭐ Like and favorite the game for more updates! ❗️ CODE: ONETHOUSANDLIKES (for 1 Revive Relic). 2000 Likes and we publish a new code. [ RECOMMENDATIONS ] ⚠️ Play with headphones & graphics 8 or above. [ CONTROLS ] Z - Free cursor. [VERSION 0.5.0a]

Last updated by the developer 31 Jul 2026, 11:04 UTC.

4
playing (measured 11 Aug 2026, 04:50 UTC)
1,067,402
lifetime visits
77%
liked (1,404 👍 / 431 👎)
18,955
favourites (17.8 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:502first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
49 R$
Expanded Lobby
39 R$
Nightmare Companion
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome489,918 · 100.0% win
Try Again · other47,871 · 71.1% win
Good Night · other23,583 · 15.8% win
Clicker Master · progression5,555 · 0.00% win
Cursed Object · other104 · 2.6% win
Work Experience · other41 · 2.6% win
The Collector · collection31 · 5.3% win
Here's the Light · other25 · 2.6% win
Just a bad dream · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:0377no change
14 Aug 2026, 15:0277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.