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[2.2]Infecting Co:Reborn

[2.2]Infecting Co:Reborn

A Roblox experience owned by Laborotory of Games.

HorrorENinfectionsurvivaltransformation

Description (written by the developer; not a statement by this register)

🧟As Infected Infect other people with using your abilities! 🧑As human ,find weapons and try to fight with infection 💵Get Money by infecting/killing 💴Use InfectoCoins to buy weapons 💶Use SkinoCoins to buy skins Shift to sprint Q to zoom Ctrl to shiftlock Version : 2.2 Tags: Comeback,Reborn,infection,infecting,co,infectingco,bcadev,bca,pipebox,zerix265,vangan,pups,fruitypups,4legs,2legs,infected,transform.new,reborn,remake,remaster,new,2025,demon,2lovers,crystalix,waterix,comeback

Last updated by the developer 11 Aug 2026, 11:04 UTC.

0
playing (measured 11 Aug 2026, 16:45 UTC)
9,546
lifetime visits
74%
liked (42 👍 / 15 👎)
85
favourites (8.9 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
85 R$
Radio
75 R$
Custom Background
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Shiny! · collection8 · 0.00% win
I am Rich!(No) · collection3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.517 August 2026 — 73 % liked27 August 2026 — 74 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 11:0774+1
17 Aug 2026, 11:0373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.