Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Troll Pinning Tower Slaps

Troll Pinning Tower Slaps

A Roblox experience owned by Moonlight Motion.

ObbyENtroll trapstower climbslap mechanic

Description (written by the developer; not a statement by this register)

Welcome to Troll Pinning Tower Slap the ultimate chaos climb 🔥 Survive from the trolling traps and dodge devious trolls, and win against the obstacles as you reach the end and win the badge 🏆 Can you reach the top? 👀 🎁 - Reach the end to earn your reward… Or join Moonlight Motion for free reward tool in-game 😱 This isn’t just an obby tower it’s a tower built to troll. 🤩 Think you can beat the tower? Prove it. 💥 UPDATE 6: Revamp The game is Beta it may have bugs ⚠️ the game idea was inspired from: rabbit_cotten Tags: Troll, Trolling, Slap, Slapping, People, Troll is a pinning tower, Obby

Last updated by the developer 23 Apr 2026, 12:50 UTC.

0
playing (measured 11 Aug 2026, 10:53 UTC)
16,168
lifetime visits
95%
liked (53 👍 / 3 👎)
27
favourites (1.7 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
10,000 R$
Admin Commands
599 R$
VIP Gamepass
379 R$
Slap Hand
149 R$
SpeedCoil
99 R$
GravityCoil
89 R$
Easymode
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Troll Pinning Tower 99 · welcome11,599 · 0.00% win
You finished it! · progression165 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.