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Schedule X

Schedule X

A Roblox experience owned by Orang outan.

TycoonENempire buildinggang warfareescape mission

Schedule X is a tycoon experience created on April 9, 2025. The game has accumulated 13,622,479 lifetime visits and holds 142,693 favorites. Currently, four users are playing. The title maintains a 96% like percentage. Players engage in building empires, selling fruits, and completing missions within the Dustbank setting.

Description (written by the developer; not a statement by this register)

Welcome to Dustbank. Start from nothing, sell powerful fruits to strangers, and watch the chaos unfold. Build your empire with shops, upgrades, and loyal helpers. Stack $100,000 and unlock the final mission: buy the plane and escape the city for good! 🍊 Like and favorite for updates! 🔥 UPDATE! 🔥 -GANG attack system added! -New weapons & a brand new car! -Bug fixes and performance improvements. 💬 Found a bug? Join our community and help us make the game better for everyone!

Last updated by the developer 1 Aug 2026, 03:08 UTC.

4
playing (measured 10 Aug 2026, 14:52 UTC)
13,622,479
lifetime visits
95%
liked (128,501 👍 / 6,057 👎)
142,936
favourites (10.5 per 1k visits)
9 April 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:525first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cold Aim 4
999 R$
Benello Shotgun
799 R$
Banello Sawed Off
499 R$
Bandit Bundle
499 R$
Hakler Automatic SMG
329 R$
Melee Bundle
199 R$
Cold 1836
199 R$
2x Cash
199 R$
Infinite Fuel
129 R$
Extra Cardio
99 R$
Cold 1911
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome6,026,181 · 100.0% win
First Plant! · progression2,733,309 · 100.0% win
First Craft! · welcome2,334,134 · 77.4% win
First Sell! · other1,912,475 · 63.7% win
Chase! · other907,284 · 26.6% win
Plane! · other1,784 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.513 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked1 November 2026 — 95 % liked13 August 20261 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 19:0295no change
22 Oct 2026, 19:0095no change
12 Oct 2026, 18:5195no change
2 Oct 2026, 18:4995no change
22 Sept 2026, 18:4695no change
12 Sept 2026, 18:3795-1
2 Sept 2026, 18:3496no change
23 Aug 2026, 18:2396no change
13 Aug 2026, 18:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.