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Schedule X

Schedule X

A Roblox experience owned by Orang outan.

TycoonENempire buildinggang warfareescape mission

Schedule X is a tycoon experience created on April 9, 2025. The game has accumulated 13,622,479 lifetime visits and holds 142,693 favorites. Currently, four users are playing. The title maintains a 96% like percentage. Players engage in building empires, selling fruits, and completing missions within the Dustbank setting.

Description (written by the developer; not a statement by this register)

Welcome to Dustbank. Start from nothing, sell powerful fruits to strangers, and watch the chaos unfold. Build your empire with shops, upgrades, and loyal helpers. Stack $100,000 and unlock the final mission: buy the plane and escape the city for good! 🍊 Like and favorite for updates! 🔥 UPDATE! 🔥 -GANG attack system added! -New weapons & a brand new car! -Bug fixes and performance improvements. 💬 Found a bug? Join our community and help us make the game better for everyone!

Last updated by the developer 1 Aug 2026, 03:08 UTC.

4
playing (measured 10 Aug 2026, 14:52 UTC)
13,622,479
lifetime visits
96%
liked (127,868 👍 / 6,018 👎)
142,660
favourites (10.5 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:525first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cold Aim 4
999 R$
Benello Shotgun
799 R$
Banello Sawed Off
499 R$
Bandit Bundle
499 R$
Hakler Automatic SMG
329 R$
Melee Bundle
199 R$
Cold 1836
199 R$
2x Cash
199 R$
Infinite Fuel
129 R$
Extra Cardio
99 R$
Cold 1911
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Game! · welcome5,985,682 · 100.0% win
First Plant! · progression2,713,433 · 83.0% win
First Craft! · welcome2,317,178 · 73.9% win
First Sell! · other1,899,650 · 49.1% win
Chase! · other901,768 · 24.7% win
Plane! · other1,770 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:2396no change
13 Aug 2026, 18:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.