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Cook Food

Cook Food

A Roblox experience owned by Foody Empire.

TycoonENtycooncookingidle

Cook Food is a tycoon experience created on April 9, 2025. The game has recorded 28,189,178 lifetime visits and currently has 9 players online. It holds 32,566 favorites and maintains a 93 percent like percentage. The title focuses on cooking mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

🍳 Welcome to Cook Food! 🍳 Ready to become the ultimate food tycoon? Buy ingredients when the store restocks, toss them into your kitchen, cook up wild and wacky dishes, and sell them for big profits! Flaunt your rarest meals and flex your flavor on friends! [How To Cook] • Equip the ingredient you want to cook! • Click on a cooking station in your kitchen to start cooking! • Wait for your food to sizzle and simmer! • Once it’s done, serve it up and collect your rewards! Your kitchen keeps cooking even while you're offline! ⭐

Last updated by the developer 25 Jul 2026, 01:12 UTC.

9
playing (measured 10 Aug 2026, 15:17 UTC)
28,189,178
lifetime visits
93%
liked (30,074 👍 / 2,400 👎)
32,584
favourites (1.2 per 1k visits)
9 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grow Speed
999 R$
x2 Stock Chance
399 R$
Perk Hunter
399 R$
Hoverboard
199 R$
Faster Restock
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome6,696,600 · 62.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:5193no change
23 Aug 2026, 15:3893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.