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Hide and Survive V0.52

Hide and Survive V0.52

A Roblox experience owned by Estofado Studios.

SurvivalENsurvivalhide and seekmultiplayer

Description (written by the developer; not a statement by this register)

A hunter will seek to destroy your group of friends, and will use various ways to achieve it You'll have to find a way to defend yourself alone or in a group, searching for items across the maps that will help you survive Many familiar faces and others unknown, you should ally with as much as you can Will you be able to survive until the time tells you when to flee? Will you die alone or accompanied?

Last updated by the developer 16 Aug 2026, 23:05 UTC.

0
playing (measured 17 Aug 2026, 09:30 UTC)
3,056
lifetime visits
90%
liked (19 👍 / 2 👎)
8
favourites (2.6 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Descuento de Empleados
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ultima Marathon · progression18 · 0.00% win
Removed Forever · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90949218 August 2026 — 94 % liked28 August 2026 — 90 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:0390-4
18 Aug 2026, 10:0094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.