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Pixel Launch 👾

Pixel Launch 👾

A Roblox experience owned by The Craft Studios!.

TycoonENMinecraftTower BuildingRacing

Pixel Launch 👾 is a tycoon experience created on 2025-04-10. It has recorded 857,880 lifetime visits and 1,131 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights mechanics involving racing, building skyscrapers, and upgrading mobs. New features include crates for tower skins and customizable trails.

Description (written by the developer; not a statement by this register)

🐖 BE your MOB and race to the END! How To Play 💵 BE a Minecraft Item to get RICH! 🏢 BUILD a tall skyscraper to launch FARTHER! 🐖 UPGRADE your mob to increase SPEED! 🌍 TRAVEL to new countries for rare TOWERS! 😀 VISIT your friends buildings and RACE them! New Update: 📦 CRATES! Unlock brand new tower SKINS! 💎 TRAILS! Customize your MOB! 👍 Make sure to LIKE and FAVORITE for more updates!

Last updated by the developer 10 Jul 2025, 00:22 UTC.

0
playing (measured 10 Aug 2026, 21:37 UTC)
857,880
lifetime visits
93%
liked (1,483 👍 / 106 👎)
1,131
favourites (1.3 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome619,102 · 0.00% win
Reach the Moon · progression537,950 · 0.00% win
Reach Mars · progression382,169 · 0.00% win
Reach Jupiter · progression163,415 · 0.00% win
Reach Saturn · progression20,216 · 0.00% win
Reach the funny planet · progression1,430 · 0.00% win
Reach Neptune · progression466 · 0.00% win
Reach Pluto · progression75 · 0.00% win
Reach a New Galaxy · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.