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Kill the Killer!

Kill the Killer!

A Roblox experience owned by The Collective Experiment.

HorrorENasymmetrical multiplayersurvival horrorrole-based

Kill the Killer! is a horror experience created on 2025-04-10. It has recorded 11,200,249 lifetime visits and 20,760 favorites. Currently, 220 users are playing. The game holds an 80% like percentage. Formerly titled BEAST, the experience features roles including Killer, Hero, and Survivors.

Description (written by the developer; not a statement by this register)

❗Welcome to KtK❗ You must Kill the Killer or Be Killed! 🔪 The Killer -> You have Ultimate Power. Kill Everyone. Leave no one standing. 🦸 The Hero -> You have the power to Kill the Killer. 🏃 Survivors -> Work to Escape through Teamwork or Survive. ❗Join our Group and Like for REWARDS: https://www.roblox.com/communities/35850142 💸 Premium Players get +300 Starting Cash ALL OUR ART IS HAND-DRAWN BY ARTISTS. NO AI :p Formerly called "BEAST"

Last updated by the developer 7 Apr 2026, 21:25 UTC.

96
playing (measured 21 Aug 2026, 20:54 UTC)
11,259,459
lifetime visits
80%
liked (19,464 👍 / 4,889 👎)
21,005
favourites (1.9 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96205150.510 August 2026 — 205 players21 August 2026 — 96 players10 August 202621 August 2026
2 measurements spanning 11 days, net -109. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–221 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5496-109
10 Aug 2026, 15:00205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
799 R$
LEVEL PASS
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The New Subject · other2,991,056 · 68.3% win
The Overachiever · other6,119 · 0.40% win
The Top · other306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked21 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:3680no change
21 Aug 2026, 20:5480no change
13 Aug 2026, 19:3580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.