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Kill the Killer!

Kill the Killer!

A Roblox experience owned by The Collective Experiment.

HorrorENasymmetrical multiplayersurvival horrorrole-based

Kill the Killer! is a horror experience created on 2025-04-10. It has recorded 11,200,249 lifetime visits and 20,760 favorites. Currently, 220 users are playing. The game holds an 80% like percentage. Formerly titled BEAST, the experience features roles including Killer, Hero, and Survivors.

Description (written by the developer; not a statement by this register)

❗Welcome to KtK❗ You must Kill the Killer or Be Killed! 🔪 The Killer -> You have Ultimate Power. Kill Everyone. Leave no one standing. 🦸 The Hero -> You have the power to Kill the Killer. 🏃 Survivors -> Work to Escape through Teamwork or Survive. ❗Join our Group and Like for REWARDS: https://www.roblox.com/communities/35850142 💸 Premium Players get +300 Starting Cash ALL OUR ART IS HAND-DRAWN BY ARTISTS. NO AI :p Formerly called "BEAST"

Last updated by the developer 7 Apr 2026, 21:25 UTC.

96
playing (measured 21 Aug 2026, 20:54 UTC)
11,259,459
lifetime visits
80%
liked (19,965 👍 / 5,002 👎)
22,436
favourites (2.0 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96205150.510 August 2026 — 205 players21 August 2026 — 96 players10 August 202621 August 2026
2 measurements spanning 11 days, net -109. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–221 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5496-109
10 Aug 2026, 15:00205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
799 R$
LEVEL PASS
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The New Subject · other3,105,935 · 43.2% win
The Overachiever · other6,554 · 0.40% win
The Top · other312 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked21 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked12 October 2026 — 80 % liked22 October 2026 — 80 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:4880no change
12 Oct 2026, 19:4680no change
2 Oct 2026, 19:4580no change
22 Sept 2026, 19:3880no change
12 Sept 2026, 19:3780no change
2 Sept 2026, 19:3780no change
23 Aug 2026, 19:3680no change
21 Aug 2026, 20:5480no change
13 Aug 2026, 19:3580first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.