Canyon Jumping!
A Roblox experience owned by Adrenaline Auto.
RacingENdrivingparkourphysics
Canyon Jumping! is a racing experience created on 2025-04-10. It has 62,117,531 lifetime visits, 1,725 concurrent players, an 86% like percentage, and 67,819 favorites.
Description (written by the developer; not a statement by this register)
Jump through the canyon of death using different cars 👍. PC Controls: H - Honk 🔊 J - Police Siren 🚨
Last updated by the developer 22 Aug 2026, 18:07 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 08:50 | 1,101 | +210 |
| 24 Aug 2026, 07:50 | 891 | -14 |
| 24 Aug 2026, 06:50 | 905 | +84 |
| 24 Aug 2026, 05:50 | 821 | -153 |
| 24 Aug 2026, 04:50 | 974 | -58 |
| 24 Aug 2026, 03:50 | 1,032 | -184 |
| 24 Aug 2026, 02:50 | 1,216 | -144 |
| 24 Aug 2026, 01:50 | 1,360 | -118 |
| 24 Aug 2026, 00:50 | 1,478 | -259 |
| 23 Aug 2026, 23:50 | 1,737 | +124 |
| 23 Aug 2026, 22:50 | 1,613 | +18 |
| 23 Aug 2026, 21:50 | 1,595 | -198 |
| 23 Aug 2026, 20:50 | 1,793 | -83 |
| 23 Aug 2026, 19:50 | 1,876 | -285 |
| 23 Aug 2026, 18:50 | 2,161 | -50 |
| 23 Aug 2026, 17:50 | 2,211 | -80 |
| 23 Aug 2026, 16:50 | 2,291 | +77 |
| 23 Aug 2026, 15:50 | 2,214 | no change |
| 23 Aug 2026, 14:50 | 2,214 | +89 |
| 23 Aug 2026, 13:50 | 2,125 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:50 | 86 | no change |
| 24 Aug 2026, 07:50 | 86 | no change |
| 24 Aug 2026, 06:50 | 86 | no change |
| 24 Aug 2026, 05:50 | 86 | no change |
| 24 Aug 2026, 04:50 | 86 | no change |
| 24 Aug 2026, 03:50 | 86 | no change |
| 24 Aug 2026, 02:50 | 86 | no change |
| 24 Aug 2026, 01:50 | 86 | no change |
| 24 Aug 2026, 00:50 | 86 | no change |
| 23 Aug 2026, 23:50 | 86 | no change |
| 23 Aug 2026, 22:50 | 86 | no change |
| 23 Aug 2026, 21:50 | 86 | no change |
| 23 Aug 2026, 20:50 | 86 | no change |
| 23 Aug 2026, 19:50 | 86 | no change |
| 23 Aug 2026, 18:50 | 86 | no change |
| 23 Aug 2026, 17:50 | 86 | no change |
| 23 Aug 2026, 16:50 | 86 | no change |
| 23 Aug 2026, 15:50 | 86 | no change |
| 23 Aug 2026, 14:50 | 86 | no change |
| 23 Aug 2026, 13:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.