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(NewπŸŒ‹ ) Lava Run

(NewπŸŒ‹ ) Lava Run

A Roblox experience owned by Lava Run Productions.

SurvivalENsurvivaltsunamiobstacle

Description (written by the developer; not a statement by this register)

❓Can you reach the other side of the map? ❓ πŸ”₯ Reach the other side of the map without being killed by a HUGE TSUNAMI of LAVA. ⏰ When you hear an ALARM, climb to higher ground. Be careful, tsunami WAVES come in different SIZES. 🌊 Press a BUTTON that will create a TSUNAMI wave to TROLL other players. πŸͺ™ Use coins to buy cool and OP items. How to play: 1. Run to the trophy. πŸƒβ€β™‚οΈβ€βž‘οΈ 2. When you hear a tsunami alarm, climb to higher ground. 🏠 3. Wait for the wave to pass and get the trophy. πŸ† Good luck ! πŸ˜‰ Tags : Tsunami, Disaster, Survival, Wave, Water, Lava, Giant, Huge, Island, Build, Floor

Last updated by the developer 22 Feb 2026, 00:32 UTC.

0
playing (measured 15 Aug 2026, 08:06 UTC)
10,680
lifetime visits
56%
liked (15 πŸ‘ / 12 πŸ‘Ž)
47
favourites (4.4 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Laser Gun
199 R$
Magic Carpet!
199 R$
JETPACK
149 R$
BOOMBOX
99 R$
VIP!
69 R$
Gravity
69 R$
Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome8,869 Β· 0.00% win
First Death! Β· other6,648 Β· 0.00% win
Escaped! Β· progression1,382 Β· 0.00% win
Escaped Obby! Β· progression69 Β· 0.00% win
10+ Wins! Β· progression21 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.