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Smoothie Factory Tycoon! 🥤

Smoothie Factory Tycoon! 🥤

A Roblox experience owned by Yungmuney Neanderthals.

TycoonENtycoonfoodfactory

Description (written by the developer; not a statement by this register)

You're broke, lonely, and nobody wants to be around you. 😔 BUT… out of nowhere, you get your hands on an abandoned smoothie factory! Fix it up, build conveyors, and start selling smoothies to random people on the street. Prove everyone wrong: get rich and RULE THE WORLD (by selling smoothies) (and maybe being a little morally questionable). 🥤 🎮 Join the group to earn 125% more cash! 🎮 👍 Like for future updates! 👍 💾 Your progress saves automatically! 💾 Smoothie Tycoon — inspired by "Prove Dad Wrong Tycoon" & "Prove Mom Wrong Tycoon" games.

Last updated by the developer 20 Jun 2025, 21:46 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
194,948
lifetime visits
80%
liked (422 👍 / 103 👎)
2,829
favourites (14.5 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rob players
3,000 R$
Auto Sell
399 R$
3x Faster Restockers
349 R$
hire beast
249 R$
2x Cash
199 R$
hire lebron
199 R$
hire ice spice
149 R$
hire kai
149 R$
Carry Multiple Smoothies
99 R$
Starterpack (300k cash, 3k smoothies, 5 chips)
99 R$
2x Smoothies
99 R$
hire speed
99 R$
hire caseoh
99 R$
2x Speed
28 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SMOOTHIES · collection118,346 · 0.00% win
SELLING · other118,254 · 0.00% win
STARTED · welcome118,182 · 0.00% win
YOU · other118,122 · 0.00% win
YOU RULED THE WORLD (with smoothies) · progression160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked4 September 2026 — 80 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:4780no change
15 Aug 2026, 04:4980first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.