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Lisa's Dream

Lisa's Dream

A Roblox experience owned by HRXO Studios.

HorrorENpsychological horrorshort experiencelore-based

Description (written by the developer; not a statement by this register)

Is guilt a real thing? SUPPORTED LANGUAGES (EXPERIMENTAL): - ENGLISH - SPANISH - RUSSIAN - A short psychological horror game made by Vucess. - The lore is completely up to your interpretation.

Last updated by the developer 30 Mar 2026, 13:38 UTC.

1
playing (measured 10 Aug 2026, 20:48 UTC)
212,120
lifetime visits
86%
liked (2,314 👍 / 386 👎)
15,182
favourites (71.6 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 15000
15,000 R$
Donate 369
369 R$
Donate 300
300 R$
Donate 200
200 R$
Donate 100
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Guilt · other156,207 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:0786no change
15 Aug 2026, 04:0086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.