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Build a Business 🏪

Build a Business 🏪

A Roblox experience owned by PXL Games.

TycoonENstore managementidle earningscustomization

Description (written by the developer; not a statement by this register)

Build your Store and become the most successful! 📦 Stock your store with many different and expensive products! 🪑 Purchase from a wide range of furniture to fill out and detail your store! ⭐ Upgrade your store to unlock higher ratings and bring in more customers! ⏳ Earn money even while offline! 👍 If you enjoy the game, leave a thumbs up and tell your friends! 💖Want to support an indie team? Buy anything from the store!

Last updated by the developer 13 May 2026, 04:35 UTC.

0
playing (measured 10 Aug 2026, 23:04 UTC)
3,143
lifetime visits
94%
liked (15 👍 / 1 👎)
8
favourites (2.5 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
249 R$
Fast Checkout
239 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Entrepreneur · welcome763 · 0.00% win
Making Money! · progression241 · 0.00% win
I'm not gonna get this back, am I? · other51 · 0.00% win
Humble Beginnings · progression49 · 0.00% win
Franchise Dreams · progression46 · 0.00% win
Local Favorite · other9 · 0.00% win
Retail Tycoon · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.