Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
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A Roblox experience owned by Donate'me.

TycoonENdonation simulationeconomy managementsocial interaction

Description (written by the developer; not a statement by this register)

💸 [PLS DONATE ME] is a donation-based game where you can raise Robux or donate to others! Create your gamepasses and claim a stand today to start earning Robux! Your items (clothing, gamepasses, etc.) for sale will automatically appear on your stand! ⚠️ Donations are done through clothing and gamepass sales, which can take up to a week to receive. The Robux shown in-game is the price at the time of sale. The Robux you receive may be less due to Roblox taxes. You can see your pending Robux here: https://www.roblox.com/transactions ⭐ Please consider liking and favoriting the game for more updates, also join the PLS DONATE ME group for future perks! https://www.roblox.com/communities/35851468/Donateme#!/about Tags: Pls, Donate, Donation, Robux, Support, Me, DONATE, DONATION, PLS, تبرع, لي, ساعدني, روب, تبرعات,

Last updated by the developer 5 Aug 2025, 19:28 UTC.

0
playing (measured 11 Aug 2026, 04:31 UTC)
3,041
lifetime visits
93%
liked (37 👍 / 3 👎)
141
favourites (46.4 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
49 R$
Donate Sign
20 R$
Money gun
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

منور اللعبه | welcome · welcome982 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.