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Pig Pals! 🐽 [2 Player Obby]

Pig Pals! 🐽 [2 Player Obby]

A Roblox experience owned by Cowabunga Games.

ObbyEN2-player co-oppig themetethered mechanics

Pig Pals! 🐽 [2 Player Obby] is an obby experience created on 2025-04-10. The game has accumulated 2,511,301 lifetime visits and 50,967 favorites. It currently has 2 players online. The experience holds a 98% like percentage. The description highlights a two-player cooperative adventure involving a tail tether mechanic and a boss update featuring a chef.

Description (written by the developer; not a statement by this register)

🐷 Grab your pig pal and oink your way through a wacky 2-player adventure where you're literally tied together—by the tail! 👯 Can you and your pig pal make it through without pulling each other down? Make it to the end for a special hotdog costume! 👩‍🍳BOSS UPDATE! A hungry chef awaits...👨‍🍳 Join our group for awesome rewards! https://www.roblox.com/communities/35565681/Cowabunga-Games#!/about Report bugs and exploiters in the community server! Tags: 2 player obby pig tail tethered teamwork friend coop oink farm pull-a-friend mud

Last updated by the developer 16 May 2026, 02:12 UTC.

2
playing (measured 10 Aug 2026, 15:32 UTC)
2,511,301
lifetime visits
98%
liked (12,032 👍 / 287 👎)
51,154
favourites (20.4 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3212first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap tool
160 R$
Chef Jockey Hat
79 R$
NERDEMOJI
79 R$
POTATO
79 R$
Blade Hat
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,798,932 · 100.0% win
Beat the Chef! · progression147,994 · 36.0% win
Winner! · progression141,228 · 27.0% win
Secret Hat · secret30,418 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 September 2026 — 98 % liked3 October 2026 — 98 % liked13 October 2026 — 98 % liked23 October 2026 — 98 % liked2 November 2026 — 98 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 07:3798no change
23 Oct 2026, 07:3698no change
13 Oct 2026, 07:3598no change
3 Oct 2026, 07:3598no change
23 Sept 2026, 07:3498no change
13 Sept 2026, 07:3298no change
3 Sept 2026, 07:3298no change
24 Aug 2026, 07:3198no change
14 Aug 2026, 07:3098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.