Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
ACROSS THE ROOMS: REPLICATED [Old Mode]

ACROSS THE ROOMS: REPLICATED [Old Mode]

A Roblox experience owned by roomling group.

HorrorENhorrorroomssurvival

Description (written by the developer; not a statement by this register)

|| Game is in beta. This is an unfinished game! More stuff will come soon. || They are here... They are ready to haunt people... You cannot escape from them... They will always watch you. Will you survive and reach through the end..? Only one way to find out... --- INFO --- There are no stolen designs, it's made by me and one of my friends. Checkpoints are broken... for now. It will be fixed soon. For mobile users, they can sprint as long as they want! Inspirations: Rooms: Re-Established Interminable Rooms Rooms: Diverse - Refabricated Rooms: Low Detailed Rooms Inaccurate Rooms: REMASTERED The Devoid Rooms To Devs: If needed, you can add rules. tags (ignore) rooms, rooms low detailed, rld, interminable rooms, ir, inaccurate rooms remastered, rooms remake, atrr, across the rooms replicated

Last updated by the developer 15 Jul 2026, 03:30 UTC.

0
playing (measured 13 Aug 2026, 06:34 UTC)
895
lifetime visits
92%
liked (12 👍 / 1 👎)
20
favourites (22.3 per 1k visits)
10 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shakelight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A-50 · other51 · 0.00% win
A-100 · other33 · 0.00% win
A-150 · other24 · 0.00% win
A-200 · other20 · 0.00% win
H-1 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.