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(250) Flick Tower ⭐

(250) Flick Tower ⭐

A Roblox experience owned by Expert Tower Community.

ObbyENparkourwall flickshard difficulty

Flick Tower ⭐ is an obby experience created on 2025-04-11. It has 3,049,524 lifetime visits and 276,558 favorites. Currently, one user is playing. The experience holds a 35% like percentage. It features ladder flicks and wall hops with a difficulty level of 8.

Description (written by the developer; not a statement by this register)

Welcome to Flick Tower! Like: Strong obby player Dislike: Very weak obby player + Give up This tower has a lot of ladder flicks and wall hops, which makes it challenging to the player. Will you be able to conquer it? Difficulty Level: 8 A SEQUEL WILL BE COMING YOUR WAY. GET READY Tags: Tower, Obby, Citadel, Tower Obby, EO, Tiered Obby, Parkour, Fun, Flick Tower, Wall hop, Wall flick, Wall hop practice, Truss flick, Ladder Flick, Flicking, Eternal Towers of Hell, ETOH, Wallhop, Glitch, Stage, Stages, Stage tower, Checkpoint, Checkpoint Tower, Hard, Easy, Fun

Last updated by the developer 31 Jul 2026, 17:45 UTC.

1
playing (measured 10 Aug 2026, 18:02 UTC)
3,049,524
lifetime visits
35%
liked (1,390 👍 / 2,622 👎)
276,554
favourites (90.7 per 1k visits)
11 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Start Flick Tower 2 Development
100,000 R$
Admin
9,999 R$
Gun
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Flick Tower! · welcome1,707,236 · 100.0% win
Complete 50 Stages · progression110,148 · 23.5% win
Complete 100 Stages · progression53,603 · 23.5% win
Complete 150 Stages · progression34,774 · 23.5% win
You Played 1 Hour! · progression11,799 · 0.00% win
Complete 200 Stages · progression7,556 · 0.00% win
Discover Lueiegei Island · progression592 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3514 August 2026 — 35 % liked24 August 2026 — 35 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4635no change
14 Aug 2026, 05:4535first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.