Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cold Zone: 2026 [...]

Cold Zone: 2026 [...]

A Roblox experience owned by Roblox Very Dumb Society!.

HorrorENsurvival horrorcreature featureabandoned facility

Cold Zone: 2026 is a horror experience created on 2025-04-11. It has accumulated 632,411 lifetime visits and 1,621 favorites. The current player count is 0, with a 62% like percentage. The description notes a research team's attempt to create friendly Medved creatures that were altered by the zone's extreme cold.

Description (written by the developer; not a statement by this register)

A Research Team Tried To Make Cute Helper Creatures Called Medveds To Survive The Extreme Cold. They Were Supposed To Be Friendly, Soft And Harmless. But Something In The Zone Changed Them. Credits To: Mystman12 For All The Baldi Related Content.

Last updated by the developer 5 Aug 2026, 21:01 UTC.

0
playing (measured 12 Aug 2026, 02:47 UTC)
632,411
lifetime visits
62%
liked (255 👍 / 156 👎)
1,634
favourites (2.6 per 1k visits)
11 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

COLD ZONE PLUS
10 R$
Cold Donation!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome223,011 · 0.00% win
Completed The Maze! · progression4,901 · 0.00% win
Found The Boxing Glove! · collection724 · 0.00% win
You Found Me... · secret442 · 14.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6214 August 2026 — 62 % liked24 August 2026 — 62 % liked23 September 2026 — 62 % liked13 October 2026 — 62 % liked23 October 2026 — 62 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:3662no change
13 Oct 2026, 22:3562no change
23 Sept 2026, 22:3462no change
24 Aug 2026, 19:2062no change
14 Aug 2026, 19:1662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.