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Grow a Pond🐟

Grow a Pond🐟

A Roblox experience owned by Inter Productions.

TycoonENfarmingcollectionidle

Grow a Pond🐟 is a tycoon experience created on 2025-04-11. It has recorded 1,723,782 lifetime visits and 42,819 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description indicates players buy eggs, plant them to hatch fish, and collect money for growth.

Description (written by the developer; not a statement by this register)

🐟Welcome to Grow a Pond! Ever wanted to own your own pond, full of fish? Buy eggs from the shop when they restock, plant them, wait for your eggs to turn into fish, and earn money! Flex your fish on friends and have fun! ✨How to Play: - Equip the egg you want to place - Click anywhere on your pond to place it - Watch the egg crack and your very own fish hatch! - Once the fish is grown, collect it for money! Your fish grow even when your offline!

Last updated by the developer 3 Jun 2026, 11:57 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
1,723,782
lifetime visits
92%
liked (3,950 👍 / 352 👎)
42,813
favourites (24.8 per 1k visits)
11 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

N · other745,141 · 0.00% win
P · other745,131 · 0.00% win
O · other745,118 · 0.00% win
D · other745,115 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0092no change
14 Aug 2026, 10:5392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.