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Last Takedown

Last Takedown

A Roblox experience owned by broski devs.

OtherEN

Description (written by the developer; not a statement by this register)

Never be Last in Last Takedown Game is currently in active development, there could be bugs or other issues Dont forget to like and support this experience so updates come out faster! Main Scripters - @Fl1pLBW Map Builder - @SlimpoU SFX Designers - @w1nboeb, @SlimpoU Main Animator - @Justuser277353a1

Last updated by the developer 8 Aug 2026, 07:41 UTC.

0
playing (measured 12 Aug 2026, 07:08 UTC)
69,177
lifetime visits
77%
liked (108 👍 / 32 👎)
108
favourites (1.6 per 1k visits)
11 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

JUN
399 R$
Private Server+
150 R$
Early Access
149 R$
Kill Sound
99 R$
Awakening Outfits
99 R$
More Emote Slote
50 R$
Second Emote Page
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Kill 10 Players · other52 · 0.00% win
Kill 50 Players · progression6 · 0.00% win
Kill 100 Players · other5 · 0.00% win
Kill 250 Players · progression1 · 0.00% win
Kill 500 Players · progression0 · 0.00% win
Kill 750 Players · progression0 · 0.00% win
Meet a Developer · other0 · 0.00% win
Kill 1500 Players · progression0 · 0.00% win
Kill 2500 Players · progression0 · 0.00% win
Kill 5000 Players · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.515 August 2026 — 78 % liked4 October 2026 — 78 % liked24 October 2026 — 77 % liked15 August 202624 October 2026
3 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 20:0877-1
4 Oct 2026, 20:0078no change
15 Aug 2026, 14:3978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.