{ 2X Luck! } Weapon Conquest
A Roblox experience owned by Kirbic Development.
SimulatorENSword SimulationRebirth MechanicStat Upgrading
Description (written by the developer; not a statement by this register)
⚔️ Welcome to Weapon Conquest! | A Sword Simulation Experience 💪 Train Your Strength - Swing your weapons to grow stronger and unlock insane power levels! 💰 Defeat Powerful Enemies - Battle enemies across worlds to earn coins, weapons, and rare loot! 📈 Upgrade Your Stats - Boost your speed, range, and overall performance to dominate the battlefield! ♻️ Rebirth for Power - Rebirth to multiply your strength gain, damage, and health, and rise as a true warrior! 🌌 Explore New Worlds - Travel through mystical realms and face tougher foes for even greater rewards! 🔮 Enchantments - Enchant your swords to gain pros & cons on your sword, to benefit parts and nerf parts! 🔥 Collect, Train, Conquer - Become the strongest sword master in all of Weapon Conquest! 💥 Train harder. Fight smarter. Conquer everything. 💙 A Game by Chains Development
Last updated by the developer 1 Aug 2026, 20:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.