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Lumberjack Life 🪓🌲

Lumberjack Life 🪓🌲

A Roblox experience owned by Ben's Games!.

TycoonENfarmingtycoonidle

Lumberjack Life 🪓🌲 is a tycoon experience created on 2025-04-11. The game currently has 123 players online. It has accumulated 12,476,668 lifetime visits, 398,341 favorites, and a 94% like percentage.

Description (written by the developer; not a statement by this register)

Plant trees, sell lumber, buy better seeds and upgrade your gear! Your trees grow offline!

Last updated by the developer 24 Jul 2026, 20:55 UTC.

22
playing (measured 21 Aug 2026, 20:54 UTC)
12,515,981
lifetime visits
94%
liked (22,034 👍 / 1,366 👎)
406,335
favourites (32.5 per 1k visits)
11 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

228955.510 August 2026 — 89 players21 August 2026 — 22 players10 August 202621 August 2026
2 measurements spanning 11 days, net -67. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–99 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5422-67
10 Aug 2026, 14:0889first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S · other6,114,075 · 100.0% win
E · other6,110,598 · 100.0% win
R · other6,109,213 · 100.0% win
T · other6,107,901 · 100.0% win
E · other6,100,266 · 100.0% win
Cut It Down · other5,339,027 · 100.0% win
Golden · other1,178,696 · 23.6% win
Let It Grow · other651,986 · 14.7% win
Rainbow · other571,568 · 11.7% win
Electrified · other213,781 · 8.2% win
Redwood · other194,688 · 4.9% win
Professional Sprinkler · other13,721 · 0.20% win
Heavy Hauler · other779 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:1894no change
12 Oct 2026, 19:1694no change
2 Oct 2026, 19:0794no change
22 Sept 2026, 19:0494no change
12 Sept 2026, 19:0294no change
2 Sept 2026, 18:5294no change
23 Aug 2026, 18:5294no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 18:5194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.