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(FIXED LOCKERS) alphabetical offices

(FIXED LOCKERS) alphabetical offices

A Roblox experience owned by A_600's rooms fangame group.

HorrorENhorrorescapejumpscare

Description (written by the developer; not a statement by this register)

READ!: this game may contain flashing lights, loud noises, jumpscares, etc. You see a really HUGE, office, you explore it not expecting much until your trapped. Your only goal is to make it as far as you can, however something is chasing you, recommend going into tight spaces, lockers, and tables to survive! inspirations credits: interminable rooms: the vibe

Last updated by the developer 4 Jul 2026, 14:21 UTC.

0
playing (measured 11 Aug 2026, 03:03 UTC)
8,239
lifetime visits
93%
liked (51 👍 / 4 👎)
64
favourites (7.8 per 1k visits)
11 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
999,999,999 R$
shake light
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PURSUIT · collection1 · 0.00% win
300 doors in. · progression1 · 0.00% win
200 doors in. · progression1 · 0.00% win
"I would call my friend kevin" · other1 · 0.00% win
100 doors in. · progression1 · 0.00% win
Its not over (pretty obvious isnt it?) · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.