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Leveling Grounds

Leveling Grounds

A Roblox experience owned by Shelldex Studios.

Fighting & PvPENSolo LevelingBattlegroundsStat Customization

Description (written by the developer; not a statement by this register)

---GAME IS IN BETA. EXPECT BUGS.--- Leveling Grounds is a Solo Leveling themed battlegrounds game... but with a twist. Instead of choosing a character, you get to choose your stats and abilities. This allows for infinite possible fights! With thousands of possible stat/ability combinations, you will never fight someone the same. ---Controls--- [Q] - Dash [Q] (While Ragdolled) - Ragdoll cancel/Evasive [M1] - Punch [1-4] - Abilities 1-4 [F] - Block ---Tutorial--- Click "System" to find the Abilities and Stats menu. Click Abilities and drag the abilities you choose into the 4 slots. Click stats and allocate your stat points into 5 different stats. Thanks for playing! Consider liking the game

Last updated by the developer 30 Jul 2026, 00:36 UTC.

0
playing (measured 12 Aug 2026, 01:47 UTC)
4,557
lifetime visits
76%
liked (38 👍 / 12 👎)
65
favourites (14.3 per 1k visits)
12 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Custom Aura!
199 R$
Kill Sounds
149 R$
Extra Emote Slots
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,322 · 0.00% win
You Met a Developer! · social189 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.